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ProblemWidget
Class ProblemWidget
Hierarchy
TreeWidget
ProblemWidget
Index
Constructors
constructor
Properties
model
preferences
problem
Manager
shell
to
Dispose
On
Current
Widget
Changed
Methods
auto
Reveal
From
Active
Editor
decorate
Marker
File
Node
decorate
Marker
Node
follow
Active
Editor
get
Severity
Class
handle
Copy
handle
Down
handle
Up
init
render
Caption
render
Remove
Button
render
Tail
Decorations
render
Tree
restore
State
store
State
super
Restore
State
super
Store
State
tap
Node
update
Follow
Active
Editor
Constructors
constructor
new
Problem
Widget
(
treeProps
:
TreeProps
, model
:
ProblemTreeModel
, contextMenuRenderer
:
ContextMenuRenderer
)
:
ProblemWidget
Parameters
treeProps:
TreeProps
model:
ProblemTreeModel
contextMenuRenderer:
ContextMenuRenderer
Returns
ProblemWidget
Properties
Readonly
model
model
:
ProblemTreeModel
Protected
Readonly
preferences
preferences
:
ProblemPreferences
Protected
Readonly
problem
Manager
problem
Manager
:
ProblemManager
Protected
Readonly
shell
shell
:
ApplicationShell
Protected
Readonly
to
Dispose
On
Current
Widget
Changed
to
Dispose
On
Current
Widget
Changed
:
DisposableCollection
= ...
Methods
Protected
auto
Reveal
From
Active
Editor
auto
Reveal
From
Active
Editor
(
)
:
void
Returns
void
Protected
decorate
Marker
File
Node
decorate
Marker
File
Node
(
node
:
MarkerInfoNode
)
:
ReactNode
Parameters
node:
MarkerInfoNode
Returns
ReactNode
Protected
decorate
Marker
Node
decorate
Marker
Node
(
node
:
MarkerNode
)
:
ReactNode
Parameters
node:
MarkerNode
Returns
ReactNode
Protected
follow
Active
Editor
follow
Active
Editor
(
)
:
void
Returns
void
Protected
get
Severity
Class
get
Severity
Class
(
severity
:
DiagnosticSeverity
)
:
string
Parameters
severity:
DiagnosticSeverity
Returns
string
Protected
handle
Copy
handle
Copy
(
event
:
ClipboardEvent
)
:
void
Parameters
event:
ClipboardEvent
Returns
void
Protected
handle
Down
handle
Down
(
event
:
KeyboardEvent
)
:
void
Parameters
event:
KeyboardEvent
Returns
void
Protected
handle
Up
handle
Up
(
event
:
KeyboardEvent
)
:
void
Parameters
event:
KeyboardEvent
Returns
void
Protected
init
init
(
)
:
void
Returns
void
Protected
render
Caption
render
Caption
(
node
:
TreeNode
, props
:
NodeProps
)
:
ReactNode
Parameters
node:
TreeNode
props:
NodeProps
Returns
ReactNode
Protected
render
Remove
Button
render
Remove
Button
(
node
:
TreeNode
)
:
ReactNode
Parameters
node:
TreeNode
Returns
ReactNode
Protected
render
Tail
Decorations
render
Tail
Decorations
(
node
:
TreeNode
, props
:
NodeProps
)
:
Element
Parameters
node:
TreeNode
props:
NodeProps
Returns
Element
Protected
render
Tree
render
Tree
(
model
:
TreeModel
)
:
ReactNode
Parameters
model:
TreeModel
Returns
ReactNode
restore
State
restore
State
(
state
:
object
)
:
void
Parameters
state:
object
Returns
void
store
State
store
State
(
)
:
object
Returns
object
Protected
super
Restore
State
super
Restore
State
(
state
:
object
)
:
void
Parameters
state:
object
Returns
void
Protected
super
Store
State
super
Store
State
(
)
:
object
Returns
object
Protected
tap
Node
tap
Node
(
node
?:
TreeNode
)
:
void
Parameters
Optional
node:
TreeNode
Returns
void
Protected
update
Follow
Active
Editor
update
Follow
Active
Editor
(
)
:
void
Returns
void
Modules
bulk-
edit
callhierarchy
console
core
debug
editor
editor-
preview
electron
external-
terminal
file-
search
filesystem
getting-
started
git
keymaps
markers
Marker
Marker
Info
Node
Marker
Node
Marker
Root
Node
Problem
Composite
Tree
Node
Problem
Decorator
Problem
Marker
Problem
Selection
Problem
Utils
Problems
Commands
Problems
Menu
memory-
inspector
messages
metrics
mini-
browser
monaco
navigator
outline-
view
output
plugin
plugin-
dev
plugin-
ext
plugin-
ext-
vscode
plugin-
metrics
preferences
preview
process
property-
view
scm
scm-
extra
search-
in-
workspace
secondary-
window
task
terminal
timeline
toolbar
typehierarchy
userstorage
variable-
resolver
vsx-
registry
workspace
Problem
Widget
constructor
model
preferences
problem
Manager
shell
to
Dispose
On
Current
Widget
Changed
auto
Reveal
From
Active
Editor
decorate
Marker
File
Node
decorate
Marker
Node
follow
Active
Editor
get
Severity
Class
handle
Copy
handle
Down
handle
Up
init
render
Caption
render
Remove
Button
render
Tail
Decorations
render
Tree
restore
State
store
State
super
Restore
State
super
Store
State
tap
Node
update
Follow
Active
Editor