Implements

  • Disposable

Constructors

Properties

_didPause: boolean = false
_isPaused: boolean = false
_state: NotebookCellExecutionState = NotebookCellExecutionState.Unconfirmed
cellHandle: number
notebook: NotebookModel
onDidComplete: Event<undefined | boolean> = ...
onDidCompleteEmitter: Emitter<undefined | boolean> = ...
onDidUpdate: Event<void> = ...
onDidUpdateEmitter: Emitter<void> = ...
toDispose: DisposableCollection = ...

Accessors

Methods